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Magic: The Gathering
Other Trading Card Games
Card Accessories
TTRPG Games
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Product Type : Board Games
A game is 1v1 or in teams of 2v2 or 3v3.
The Kitsune are divided into 2 clans : Zenko (blue cards) and Yako (orange cards).
You are assigned one clan at the beginning of the game but you will have to play with your clan's cards and the ones of the opposing clan to win.
A round is a series of tricks. At the end of each trick, compare the total value of the orange Kitsu cards against the blue Kitsu cards. The clan with the higher value advances its Kistune marker on the Wisdom track by the difference between the orange Kitsu cards and the blue Kitsu cards total value. If this difference is higher than 4, the team who lost the trick gets a Power token.
A round is over when a clan has brought its Kitsune marker on the absolute wisdom space.
When a clan has won 2 rounds, the game ends.
You will have to count on the special cards that spice things up, on the changes of strategy because of the timing and on the power tokens to win the game.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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